Fort Bloodshed Economic System

Every PC whom you hire will be paid by you. So if Mike hires Vinny and Mike is paying Vinny 20 dollars a month Mike will have 20 dollars added to his lifestyle. If Mike hires Vinny and Paul to the tune of 20 dollars a month, Mike will have 40 dollars added to his lifestyle.

Land

Land is laid out in two arcs. There is a Northern arc from the Mountains to the west to the distant plains to the east. This arc includes the ranch lands.

The Southern Arc stretches from the Leadtailing Gully to the west to the edge of the Cheyenne lands to the east.

Since at this time we don't have any PC farms, I've decided as of September 27, 2004 to change how they work.

Rolls

Mining

A failed roll means nothing is made from it, the claim is worthless now
A very easy success means the month yielded 1/8th the max dollar amount
An easy success means the month yielded 1/4th the max dollar amount
A moderate success means the month yielded 1/2 the max dollar amount
A difficult success means the month yielded 3/4th the max dollar amount
A very difficult success means the month yielded the max dollar amount
A heroic success means the month yielded 2 times the max dollar amount.

Ranching

A failed roll means the period was a total wash. Nothing is made from it.
A very easy success means the period yielded 1/8th the max dollar amount
An easy success means the period yielded 1/4th the max dollar amount
A moderate success means the period yielded 1/2 the max dollar amount
A difficult success means the period yielded 3/4th the max dollar amount
A very difficult success means the period yielded the max dollar amount
A heroic success means the period yielded 1 and 1/4th the max dollar amount.

Farming

A failed roll means the quarter was a total wash. Nothing is made from it.
A very easy success means the quarter yielded 1/8th the max dollar amount
An easy success means the quarter yielded 1/4th the max dollar amount
A moderate success means the quarter yielded 1/2 the max dollar amount
A difficult success means the quarter yielded 3/4th the max dollar amount
A very difficult success means the quarter yielded the max dollar amount
A heroic success means the quarter yielded 1 and 1/2th the max dollar amount.

The rolls are per quarter or per section, to make sure that one bad roll doesn't foul everything up for a player. If a player has a large amount of land, the Staff can decide if the player is rolling per quarter or section or forty.

Land Prices

Farmlands Southwest - Good farmland

This is farmland on the edge of the mining area, there are trees here and access to the gully and streams, but the miners might be upset about encroachment.
$300 dollars per quarter

Farmlands South - Poor Farmland

Straight south of Lago down Donner Road, hardscrabble land, not much water
$160 per Quarter

Farmland Southeast - Poor Farmland

Southeast of Donner Road, hardscrabble, cheap but there are Indians.
$100 per Quarter

Farmland North - Prime Farmland

Just South of Lago, a couple miles from the old Rose and Thorn, best land there is for farming
$480 per Quarter

Ranchland Northwest - Prime Ranchland

Northwest of the Circle-M Ranch, it reaches out to the Mountains, water, grass, prime land for cattle, watch out for bears though.
$960 per Quarter

Ranchland North - Good Ranchland

Straight north of Lago, good but it's not the best there is
$640 per Quarter

Ranchland Northeast - Poor Ranchland

Northeast of the Circle-M and Diamond-D ranches
$240 per Quarter

Ranchland South - Grade A Ranchland

East of the stockyards and along the Creek
$1600 a quarter

Mining

For each claim (a small area) based on the mining role - determines what a miner can make per month 10-250 dollars per month per claim, depending on the roll - this is from placer mining (i.e. mining for nuggets or ore sand) - a claim can last 6 months. The price of a claim starts at $1000 dollars, track of the claims will be on a web page and there will be a grid.

Buying a sluice - and spending 10 dollars a week per NPC or PC miner will allow the miner to dig mine longer than 6 months, but a sluice is 250 dollars and will move you up a notch in the Lifestyle category. Sluice mining will let you make 20-500 dollars a month depending on your mining skill. A sluice can only be used if 5 claims are owned together, and there is only one roll for the five claims.

However if a number of PCs start to make good mining rolls in the same period, the money they make will be cut in half to simulate a “Rush”.

Shaft mining

A shaft will cost 200 dollars for every 100 feet. For each 100 feet of mine you can roll for 40-400 dollars a month. However for each 100 feet of mine - there is a 10 percent chance of a cave-in each month, unless a mining engineer (sapper) is hired. If a sapper is on the payroll, the chance is 5 percent a month. If a mine collapses, there is NO roll for that month. One shaft is allowed every 5 claims. Claims next to the shaft can be placer mined, but not sluice mined.

Ranching

There are four types of land for ranching

1 Grade A Ranchland - Allows 100 head of cattle per quarter
2. Prime ranch land - Allows 50 head of cattle per quarter
3. Good ranch land - Allows 20 head of cattle per quarter
4. Poor ranch land - Allows 12 head of cattle per quarter
5. Free-range land - Allows 12 head of cattle per quarter*

Ranching rolls are allowed twice a year - May 1st and November 1st For each head of cattle - You will get between 5 and 35 dollars - based on your skill roll. Water and feed are not needed to deal with. In the spring a ranching check will be required to determine the amount of winter kill. 0-25 % of the livestock can be lost depending on the roll. In the fall a ranching check will be required to determine the amount of cattle lost.

One can only "harvest" half of thier livestock a year, 25% in the Spring, 25% in the Fall. Otherwise you'd have to buy livestock again.

If you don't have the land for your cattle you can allow them to free-range across the land, however it means the ranching check will be required to determine the amount of winter kill happens twice a year. 10-25 % of the livestock can be lost depending on the roll.

To ranch, a player needs 1 Foreman is required for each 4 quarters. A Foreman is paid 10 dollars a month, Each quarter also requires one laborer who is paid 10 dollars for roping, branding, etc.

Farming

There are three types of land for farming
1. Prime farm land
2. Good farm land
3. Poor farm land

Farming rolls are allowed three times a year - May 1st, August 1st and November 1st.

Crops

Spring Wheat (Winter wheat hasn't arrived in the US yet), Corn, Sorghum, Barley and Hemp, Peaches, Pears, Plums, Potatoes, Cherries.

Wheat costs 20 dollars a quarter to seed
Corn costs 25 dollars a quarter to seed
Sorghum costs 20 dollars a quarter to seed
Barley costs 30 dollars a quarter to seed
Hemp costs 15 dollars a quarter to seed
Hops costs 100 dollars a quarter to seed

Wheat allows 1 farming roll a year - August 1st
Corn allows 1 farming roll a year - November 1st
Sorghum allows 2 farming rolls a year - August 1st and November 1st
Barley allows 1 farming roll a year - August 1st
Hemp allows 3 farming rolls a year - May 1st, August 1st and November 1st
Hops allows 1 farming roll a year - August 1st

Wheat will yield - 100-400 dollars a quarter
Corn will yield - 200-800 dollars a quarter
Sorghum will yield - 50-150 dollars a quarter
Barley will yield - 150-600 dollars a quarter
Hemp will yield - 25-150 dollars a quarter
Hops will yield 50-1000 dollars a quarter

Yields

Poor Farmland will cut the dollar amount of the roll in half
Good farmland will cut the dollar amount of the roll to 3/4
Prime farmland will not cut the dollar amount of the roll

Farm Notes

Hemp will grow anywhere without a modifier
Hops will only grow in Prime Farmland or Good Farmland. Hops grown in Good Farmland will have its yield cut in half.
You can't smoke Hemp and you can't grow Weed here. Besides, 1860s Marijuana has low THC so you'll just get a headache from smoking it, stick to Opium.

Yes farming is low yield when it comes to income, that's because farming will never get one rich quick and Wyoming without irrigation isn't good farm land, even with modern systems and techniques.

Workers

To farm, a player needs equipment which will cost 5 dollars a quarter to repair for each planing and harvest. Workers are also needed. 1 Foreman is required for each 4 quarters. A Foreman is paid 10 dollars a month, each month the crops are planted - or 30 dollars a growing period. Each quarter also requires one laborer who is paid 10 dollars for the planting and harvest.

Farming Example

Bob has a quarter of Wheat on Good Farmland and a 5 in farming.
Bob rolled a 15 on his Farming check. Moderate Success!
A moderate roll means he gets 1/2 the max dollar amount - 200 dollars in this case.
Since it's only good farmland, then it's down to 150 dollars.

Farming Example 2

From 2002, before the big crash - a big complex farm setup

Doleman Farms - 15 Sections, 3 Quarters, 1 Forty 63 total Quarters

Good Farmland

10 dollars for equipment
15 dollars in seed
7.5 dollars for a Foreman
10 dollars for labor
22.50 for equipment and labor.
Per Quarter 65 dollars x 63

4095

63 quarters no modifier
15 rolls for Sections
Farming of 6
Doleman rolled a 3 on their Farming check. Doleman has failed on their Farming check.
Doleman rolled a 1 on their Farming check. Doleman has failed on their Farming check.
Doleman rolled a 7 on their Farming check. Easy Success!
Doleman rolled a 9 on their Farming check. Easy Success!
Doleman rolled a 13 on their Farming check. Moderate Success!
Doleman rolled a 15 on their Farming check. Moderate Success!
Doleman rolled a 14 on their Farming check. Moderate Success!
Doleman rolled a 15 on their Farming check. Moderate Success!
Doleman rolled a 19 on their Farming check. Difficult Success!
Doleman rolled a 19 on their Farming check. Difficult Success!
Doleman rolled a 19 on their Farming check. Difficult Success!
Doleman rolled a 18 on their Farming check. Difficult Success!
Doleman rolled a 28 on their Farming check. Very Difficult Success!
Doleman rolled a 30 on their Farming check. Very Difficult Success!
Doleman rolled a 25 on their Farming check. Very Difficult Success!

2 Failure 0
2 Easy x 37.5 - 75
4 Moderate x 75 - 300
4 Difficult x 112.5 - 450
3 Very Difficult x 150 - 450
1275 x 4 = 5100
3 Extra Sections
Doleman rolled a 18 on their Farming check. Difficult Success!
Doleman rolled a 28 on their Farming check. Very Difficult Success!
Doleman rolled a 8 on their Farming check. Easy Success!

1 Easy 37.5
1 Difficult 112.5
1 Very Difficult 150
300
Grand Total 5400
- 4095
1305

Farming example 3

Mixed use

Lazwell Farms
3 quarters Hops, 2 quarters Hemp 1 quarters Wheat 1 quarter Corn
3 Hops seed - 300
2 Hemp seed - 30
1 Wheat seed - 20
1 Corn seed - 25

375 for seed

Help

7 hands for the month of planting @ 10 dollars each
1 Foreman for the month of planting @ 20 dollars each
90 dollars

7 hands for the month of harvest @ 10 dollars each
1 Foreman for the month of harvest @ 20 dollars each
90 dollars

2 hands for the months (May, June, July, August, September) between planting and harvest
100 dollars

Hops

Lazwell rolled a 31 on his Farming check. Heroic Success!
Lazwell rolled a 20 on his Farming check. Difficult Success!
Lazwell rolled a 25 on his Farming check. Very Difficult Success!
Hemp
Lazwell rolled a 33 on his Farming check. Heroic Success!
Lazwell rolled a 26 on his Farming check. Very Difficult Success!
Wheat
Lazwell rolled a 20 on his Farming check. Difficult Success!
Corn
Lazwell rolled a 26 on his Farming check. Very Difficult Success!

Hops Rolls
1 Heroic 700 x 1.25 = 875
1 Difficult 700 x .75 = 525
1 Very Difficult 700 x 1 = 700
2100 from Hops
Hemp Rolls
1 Heroic 150 x 1.25 = 188
1 Very Difficult 150 x 1 = 150
338 from Hemp
Wheat Rolls
1 Difficult 400 x.75 = 300
300 from wheat
Corn Rolls
1 Very Difficult 600 x 1 = 600
600 from Corn

3338 Gross
- 375 for seed
- 280 for help
2683 net

Business Owning and Operating

A “Store” will skill check once a month and that reflects business between players/NPCs and the store manager. Other monies gained through RP, are just that, gained through RP and do not reflect on the bottom line for the month.

A roll for a business can only be made for one business by one PC a go-around. That means, if you own two or more businesses you can not make a roll for both of them. You need to hire a PC to run it and their roll will be made for the business and you will get the money. If you do not have a PC running a business an NPC will be assumed to be running it and they have a max stat of 2D for rolling purposes. Someone can operate a farm, mine or ranch and also run a business, but at the cost of 1D.

We will use the Colonel for an example.

McCormick owns the following businesses - Scarlet Thread, General Store, National Bank, Grand Hotel and the Timber cutting site for this example. He has a PC for the Scarlet Thread, and the General Store and he can make the roll for the National Bank, but since there is no PC at the Timber Site, that is carried out by an NPC with 2D.

If there are businesses of the same type i.e. Hotels or Bars, they are in competition with one another and therefore a roll-off will occur. The gross for both businesses will be added together, then the PC with the highest skill in whatever skills were checked will get 60% of the gross while the other business will get 40%, if there are more than two businesses of the same type, the highest skill PC will get 55% and the others will split the remaining, with another division of the remaining 45% along the 60-40 rule for two.

A business with two facets, like a Hotel and Tavern (Trails End/Grand Hotel) will need two PCs running them as the Hotel and Tavern pieces are separate businesses.

There are three categories of locations within Lago.

Upper, Main and Lower. These parallel the farm and ranch types of Prime, Good and Poor.

A store on an Upper street will give a full dollar amount based on the roll.
A store on the Middle Street will cut the dollar amount of the roll to 3/4.
A store on Lower will cut the dollar amount of the roll in half.

A store on Main Street will add 25% to the total
A store on Second will not add to the total
A store on Third will subtract 15% from the total
A store on other streets will subtract 25% from the total

Note - Reed Road counts as Main Street while Donner Road counts as Third for businesses

Typically a business will earn up to 125 dollars per month per location, depending on the roll and location. Rolls in the winter will yield 1/2 of the max and Rolls in July and August will yield 1.25 of the max, to reflect increased and decreased business during different seasons.

A failed roll means the month was a total wash. Nothing is made from it.
A very easy success means the month yielded 1/8th the max dollar amount
An easy success means the month yielded 1/4th the max dollar amount
A moderate success means the month yielded 1/2 the max dollar amount
A difficult success means the month yielded 3/4th the max dollar amount
A very difficult success means the month yielded the max dollar amount
A heroic success means the month yielded 1 and 1/4th the max dollar amount.

A business that involves natural resources is guided by the same rules as a mine.

Indians

The Indians do the same thing, except for them they are hunting and if they fail, people die or drift off to other tribes.

Underconstruction

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May 9, 1867, 10:07:50